If you thought Hitman 3 VR was bad on PC just wait until you see Hitman 3 VR Reloaded in action
As a slight disclaimer before I kick off the kicking, these first impressions are based on 90 minutes of playing the retail version of Hitman 3 VR Reloaded on launch day. Apparently a big patch will be releasing on the 9th September that is said to address a lot of the issues that I had with the game. But I’ll never know because I’ll be damned if I ever put my face inside this nightmare again…
Hitman 3 VR on the PlayStation VR is still one of my all time favourite virtual experiences. Despite the limitations of the platform with its unreliable Move Controllers and low resolution headset, Hitman’s sprawling, highly detailed levels were a joy to explore.
Actually being of these small sandbox envorniments felt so immersive and a natural fit for the game but as good as I thought it was, I couldn’t help but want for more. Sharper graphics, the ability to use both hands, greater immersion. These were things that headset owners were hoping for and, to be fair, expecting when Hitman 3 hit PC VR in 2022, but that ended up being a huge disappointment in its own right.
And so enters Hitman 3 VR Reloaded, a standalone port of Hitman VR for the Meta Quest 3 that was supposed to address some of the biggest critisms of the PC game, like the lack of dual wielding, but instead just creates an even bigger mess of a once phenomenal game.