DF Weekly: PlayStation 5 Pro is incoming – so how should Sony market its premium console?
PlayStation’s 30th anniversary celebrations kicked off last week – and in a somewhat unexpected way. Key art on the PlayStation Blog showed a range of Sony hardware old and new in the background and carefully tucked away was a console we hadn’t seen before. Or rather, we seen it before, but only via a sketch from billbil-kun. This looks to be our first look at PlayStation 5 Pro and now it’s been confirmed that PlayStation lead system architect Mark Cerny has a technical presentation to give tomorrow. This be our first indication of Sony aims to position PS5 Pro and to justify its existence.
Documentation leaks from Sony’s developer portal already tell us what to expect from the hardware. The Zen 2 CPU remains unchanged, but has an optional ten percent clock speed boost. The GPU moves from RDNA 2 architecture to RDNA 3, with the base unit’s 36 compute units rising to 60 in the new machine. Without tapping into new features, Sony suggests that PS5 games will run around 45 percent faster on Pro compared to the standard model. However, machine learning silicon rated for 300 TOPs opens the door to PSSR upscaling – which we would hope to match the quality of Intel XeSS and maybe knock on the door of Nvidia DLSS. Ray tracing hardware is also beefed up, while the audio Tempest Engine of the standard PS5 also gains more performance on Pro.
What does this mean for actual games? ML-based upscaling comprehensively bests the software-based solutions on PS5 right now. Games will run at higher resolutions and higher frame-rates, while PSSR improves upscaling quality, giving it a further boost over the existing model. Games with RT effects can run RT effects while titles without RT features can now run with them. And even if a game has no Pro support at all, an ‘ultra boost’ mode should see that 45 percent of extra GPU power brought to bear. deliveing higher resolutions in games where that is dynamic, and higher frame-rates too. Where we won’t see too much of a difference is in CPU-limited scenarios – of which there are many.
0:00:00 Introduction0:00:41 News 1: Sony leaks PS5 Pro design0:13:42 News 2: Concord pulled from sale, servers close0:37:11 News 3: Astro Bot review reaction!0:53:23 News 4: RTX 5000 series performance and power rumoured1:05:51 News 5: Bloodborne PC progresses1:14:53 News 6: John’s Windows handheld impressions!1:27:04 Supporter Q1: What should we make of the closure of AnandTech?1:39:09 Supporter Q2: Where will Microsoft be in 15 years?1:46:14 Supporter Q3: Could an RTX 6090 equipped Xbox explain Microsoft’s largest generational leap claims?1:52:44 Supporter Q4: Could Ridge Racer make a return in the near future?1:57:58 Supporter Q5: If Alan Wake 2 isn’t profitable, what hope do other original single player games have?2:03:28 Supporter Q6: Will we really see ray tracing on Switch 2?
However, the question is, how does Sony sell that to the audience? We talk about this in the latest DF Direct and suggest that Mark Cerny has a gift for articulating Sony’s vision for the future of gaming technology and a technical presentation would be a great way to introduce the console. Now it seems almost certain that this is what’s going to happen within 24 hours. However, we’re told the presentation is just nine minutes long – not enough to dive deeply into the decisions made in creating the new console, nor what the hardware is truly capable of.