Gunborg: Dark Matters is a workout for the triggers
Gunborg: Dark Matters looks like a Metroidvania, but it isn’t. Something about the layout tricked me – warrenous 2D corridors, suggesting complexity, back-tracking, several flavours of door. In fact, this is an action game – a short, punchy action-platformer game with an emphasis of repeating levels until you ace them. I think it’s great.
Gunborg: Dark Matters
- Publisher: Red Art Games, ORBMIT Productions
- Developer: Rickard Paulsson
- Platform: Played on Switch
- Availability: Out now on PC, Xbox, PlayStation and Switch
It is a work out for the triggers. Trigger to jump. Trigger to attack. Trigger to pick up weapons. Trigger to activate a shield. Almost all of these uses require a little explanation.
Take jumping. You can double jump – then triple jump, then maybe quadruple jump! And if you hit a wall and cling to it, I think it resets. As for attacking, you have a sort of laser sword as a basic weapon, but really you want to swap it out as often as you can.
This is where picking up weapons comes in. Defeat an enemy and you might get its sniper beam, or its flame-thrower, or its heat-seeking doodads. Enemy clips are small, so you’re encouraged to pick up weapons and discard them often. Luckily almost every baddy around drops something.