EA will never convince us to make a live-service game, It Takes Two developer says, after suggestion BioWare's Dragon Age: The Veilguard should have been
Last week, EA head Andrew Wilson suggested Dragon Age: The Veilguard would have performed better for the publisher had it been a live-service game – a remark that raised eyebrows around the industry, and prompted former Dragon Age creative director Mike Laidlaw to state he would “probably, like, quit that job or something” if a company ever suggested this to him.
And, Laidlaw isn’t alone in his condemnation of Wilson’s comments. Hazelight founder Josef Fares – who has regularly partnered with EA to get his games published – has also scoffed at the remark, and said the A Way Out and It Takes Two maker will “never be a live-service game studio”, and live-service will ” be [his] choice.”
Speaking with Eurogamer during a preview event for Hazelight’s upcoming co-op caper Split Fiction, which EA is once again publishing, Fares stressed his aversion to live service games. “We will not have them, I do not believe in them,” he said in no uncertain terms.